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About Aschenmark
Create a hero from seven classes and six races and explore a large open fantasy world alone or with up to eight online players per room. Every people starts in its own homeland with its own quest line; all roads lead to the capital Starwatch.
Towns lie far apart, joined without loading screens by roads and eleven biomes: forests, valleys, ruins, deserts, canyons, snowlands, swamps, volcanic land, ether realms, darklands and celestial fields. Homeland gates remain as fast travel. Over 500 enemy kinds look different in every region, from human size to huge; bosses live only in the high-end lands. Dungeon, cave and mine entrances lead to underground halls with chests and ore veins. Red X marks hide buried treasure: buy a shovel from the general goods merchant and dig it up.
Mine ore, smelt it into bars in every village and town and forge your own class weapons. Blacksmith, alchemist, jeweler, craftsman, auctioneer and banker buy and sell in the towns.
Every class has three pyramid talent trees with 20 active and 10 passive talents each and glowing particle magic. The Blood Mage's ritual tree summons a fiery pentagram that forms stroke by stroke and sets enemies alight. The Summoner calls dragons, elementals, spirits, skeletons, skeleton archers, death knights and flesh, bone and blood golems. The Dark Knight wears armor of demon heads, a masked helm with glowing green eyes and a shimmering violet blade that deals shadow damage with every strike.
Character editor with 20 hairstyles, racial features, elf ears, demon horns and wings. Sea Folk swim in the deep ocean. Online heroes persist in three slots per PlayDrop account.
Controls: WASD move, mouse look, left click attack, right click/F guard, Shift pace, Space jump/rise, X dive, B weapons, Q class talent, T racial gift, E interact (mine, trade, dig, enter), R tonic. I equipment, O social, Z talents, J journal. Touch and controller supported.
0 plays · Released November 5, 2026 · v17.0.0
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Making of
Aschenmark was made in PlayDrop Studio over 19 rounds.
