Desktop, Mobile landscape
About Lantern Valley
Bring the light back, one small adventure at a time. As Tina, an apprentice knight with wings on her helmet, collect scattered Sparks and relight the village lanterns before the Night of a Thousand Lights.
Jump, glide and fly across a miniature world. Repair your boat and discover five islands, or stop to fish, tend a garden, cook by the campfire and care for your pets. Follow the quests toward the lighthouse, or take a quiet moment to watch the day turn into night.
Created by Anderson Mancini, Lantern Valley is free to play in your browser on desktop and phone, with English and Brazilian Portuguese available in the game. It uses Three.js and WebGPU, with an automatic WebGL2 fallback. In his making-of, Anderson explains how narrowing the adventure to five islands and testing its quest engine helped him finish the story.
Featured in PlayDrop’s Around the Web collection. Play opens Anderson’s original game.
0 plays · Released November 6, 2026 · v1.0.0
How to play
WASD/arrows or click and drag to move; Shift to run; Space to jump. Jump three times, then hold Space to fly; release to glide. E or the on-screen prompt to interact, J or a quick click to swing your sword, C to roll. Right mouse or Z/X rotates the camera. M opens the map, Q the journal, R the tool wheel, H a lantern hint, and Esc pauses. On phones, use the left touch stick, drag the right side to turn the camera, and tap the action buttons. Landscape is recommended.
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Making of
Anderson Mancini built Lantern Valley with Three.js, WebGPU and an automatic WebGL2 fallback. His making-of covers the five-island story and quest-testing tools: https://andersonmancini.dev/blog/lantern-valley
