Mersey Market
@bobbym42An endless, fictional Liverpool trading strategy game. Buy and sell twelve cannabis flowers, four weed vapes and four edibles across ten neighbourhoods. Inspect your stock, keep quality high and meet picky customers.
Join one of three fictional gangs for stock on tick. Sell the inventory and repay your gang tab before it becomes overdue to protect trust and credit. Manage prices, reputation, starting debt and ageing stock for as many days as you like.
Buy stash upgrades up to 120 units and cars for two or three neighbourhood trips per day at lower fares.
Tap Market to buy, Stash to inspect or bulk sell, Customers to make offers, Travel to move and Gang for credit and Upgrades to expand. Single-player with browser-local saves. Crews, transactions, prices and game ratings are invented. Four classic cultivar names are references with fictional batch profiles; no potency or health claims.
Book abstract county-line contracts to three invented counties. Choose Standard or Rush, manage congestion and arrival quality, and collect payouts as travel days pass. Customer deals offer Standard, Premium and Value choices. No real-world distribution advice.
Build relationships with regular customers: remembered preferences, loyalty stamps and milestone rewards. Run a fictional two-plot grow room, budget for care and harvest stock after four game days. Simplified fictional growing mechanics; no real cultivation guidance.
Choose reusable fictional grow equipment: a faster but expensive panel, a forgiving but slower cabinet, or a higher-yield rack needing more cash and stash space. Existing crops keep their original rules. New classic-name varieties: Northern Lights, Sour Diesel, Blue Dream and OG Kush.
