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Use this short prompt as a starting point. It captures the idea, not the original creator's instructions.
A ball vs ball battle game where you buy balls with abilities and watch them bounce and fight inside a box.
v7.0.0 - October 3, 2026 · PlayDrop License
Buy and equip balls, then watch them bounce and battle AI or another player in PlayDrop-hosted rooms. Cell balls split into little balls that keep fighting!
Fight AI to earn coins, browse 3,051 regular balls with 100 ability tiers, and ascend powerful balls. Abilities include Bomb, Vampire, Laser, Sword, Phoenix, Meteor, Trapper and Shrinker. Losses award no coins. Fast Mode switches battles between 1× and 3× speed; the online host controls speed for both players.
God Shop: own an Ascended II or higher ball to unlock 5,004 God counterparts across T1–T4. Their stats scale from 100× to 800× and their prices from 25× to 200× regular prices. God balls have rainbow trails and 80× ascension gains. God AI lobbies unlock with an owned Ascension I ball and pay 50× regular win rewards.
Rebirth: once per progress save, own an Ascended III ball to reset regular progress for 2 rebirth coins and a free equipped Rebirth Red Ball. Rebirth balls have 1,000,000× counterpart HP, damage and speed stats. Arena movement retains its 1,000 speed cap. Regular face expressions now have galaxy eyes; otherwise faceless counterparts retain galaxy styles and the creator-supplied pixel face. Rebirth AI wins earn rebirth coins.
Rebirth God Shop: own at least one level 2 (Ascended II) or higher rebirth ball to unlock. All four God tiers now cost 80× their previous prices: 8× their God counterpart prices, paid in rebirth coins. Rebirth God balls retain rainbow trails and God ascension gains.
Rebirth ascensions I–VI cost 1K, 5K, 20K, 60K, 150K and 400K rebirth coins. Visuals progress from a halo through increasingly large wings, a white glow, then yellow-white glow, aura and wings.
Equip owned balls in Inventory. Reset All Progress starts fresh with 100 coins and Red Ball after confirmation.
Version 6: eleven new tiers after Absolute, from Omnipotent through Supreme, with four new endgame AI difficulties. God Rebirth AI lobbies require an owned Ascended I or higher Rebirth ball, field Rebirth God T1 opponents, and pay 50× Rebirth rewards in rebirth coins. Golden Ball retains its premium role with 2.5× Tangerine health, damage and speed (previously 3×).
Version 6.1: 60 more tiers after Supreme, from Ascendant through Ultimate, across regular, God T1–T4, Rebirth and Rebirth God shops. Enter greengurrito in Codes for 5,000 rebirth coins.
Version 7: Championship Road adds ten cups covering Ascendant through Ultimate, each with Ascension III opponents. Each mode has separate saved medals. First clears award 3× base rewards; repeat wins gain +10% per consecutive win, capped at +40%. Losses pay zero and reset that cup’s streak. Regular ascensions now cost 5K, 15K and 40K coins (God: 25×); Rebirth ascensions have a smoother six-stage cost curve.