Desktop, Mobile landscape
About Guardian Angel Duty
Your human will not look up
Dougie walks the same city block every morning with his eyes glued to his phone. Flowerpots fall. Scooters come screaming down the lane. Manholes gape open in front of him. He notices none of it. You are the invisible guardian angel hovering over his shoulder, and you have exactly two ways to keep him breathing.
Controls
- Tap a hazard to burst it with your halo. The flowerpot shatters harmlessly, the scooter swerves, the banana peel is swept away. Each save is worth points, and back-to-back saves build a streak multiplier.
- Tap Dougie to hold him still with a halo tether so a speeding scooter or a loose dog passes in front of him. Tap him again to send him walking. It is a toggle, never a timed hold.
Both actions spend Grace from a meter that refills on its own, so mashing the screen is not a plan. Pick the right verb for the right hazard.
The run
Every hazard is telegraphed with a pulsing red marker and a label about two and a half seconds before it can hurt him, and each day runs on a fixed, hand-authored timeline rather than random spawns, so a day you have learned is a day you can master.
Dougie has three hearts. A hazard that lands costs a heart and breaks your streak. Lose all three and the day fails, with an instant retry. Walk him to the end of the block and you get a Day Complete screen with saves, hearts remaining and score, plus a bonus for every heart you protected.
Five days, each faster and busier than the last: the Monday commute, a rainy Tuesday, rush hour, delivery chaos and a storm warning. Your highest day reached and your best score are saved between sessions.
Pointer only, on desktop or tablet. No reflexes beyond a calm tap at the right moment, and no reading the future required.
0 plays · Released September 20, 2026 · v1.0.0
Making of
Guardian Angel Duty was made in PlayDrop Studio over 1 round.
