Creator@henrymapleton
H
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Desktop
About Primal Tribes
Lead a prehistoric tribe across a sprawling painted hex world, play as a wild beast pack, a boss dinosaur or a lone Sasquatch, or choose Observer to watch seven CPU tribes build their own world.
Features
- Animals and dinosaurs are Herbivores (heal on trees and plants), Carnivores (heal on carcasses) or Omnivores
- Harvesters auto-collect what they can see on their hex: wood from trees, stone from rocks, bone from bone piles, food from berry bushes; attack, then keep moving
- Attackers lunge at their target and wounded units flash white
- Up to four Skills and four Abilities per unit, hover tooltips, click a name to find a unit, click any hex for terrain info
- Walk your units through your own buildings while walls stop rivals and wild beasts
- Workers Repair buildings; cactus, frozen pines and tree ferns; new cave-era plants
- Killer plants, lionesses, hyenas, bees, roaches, giant birds, giant squids and whales
- Capture neutral buildings by stepping on them
- Shoreline coasts with crabs, trilobites and hippos
- Attack and defence research; every tribe has a Hunter (+40% damage to beasts)
- 15 playable tribes or Observer mode with seven CPU factions
- Stonebeard Dwarves: Mountaineers with double stone, sturdy buildings and siege engines
- Bonejaw Horde: Neanderthals, two-headed mutants and giants with huge strength whose every attack plunders resources, but who never capture
- Beast modes: lead an Apex Pack (an apex alpha and three of its kind) and Dominate weakened wild beasts of your kind, rule as a Boss Dinosaur or roam as a level 5 Sasquatch, healing by your diet
- Options menu with music, guide and three save slots
- Workers build Huts, War Lodges, Herb Gardens and more on the map
- Your main camp is a Healing Hearth that heals nearby units and can be upgraded; every tribe has a medicine wise woman
- Quarries, Tanneries and other resource buildings produce each turn
- Feed your tribe or starve; slaughter tamed beasts in a famine
- Hostile Neanderthal and dwarf bands roam the wilds; capture one to join your tribe
- A changing world: plants sprout, forests regrow, dinosaurs trample trees and floods leave ponds
- Seasons change every 50 turns: Earth, Fire (desert and hostile beasts), Snow (frozen lakes, double food, frostbite), Dark (half vision) and Storm (deadly lightning, floods and new rivers)
- Leaders shield and heroes rally adjacent allies
- Volcanoes, cave marshes, apex alphas and boss leaders like the Sasquatch King
- Hunt dinosaurs, apex beasts and bosses, survive meteors, lightning and lava, and battle CPU tribes that explore, raid and guard their leader
0 plays · Released September 26, 2026 · v12.4.0
