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About AIRBOUND
Explore AIRBOUND in the 2nd ERA. Your travelling sky lobby passes ancient air temples, floating islands and lost air ships. Wrecks have solid decks, hanging vines, six power targets and broken air cores (small wrecks stay powerless). Search deck seams with E for hidden panels worth 20 Air Tribe money once per day. Outside the lobby is a PvP zone: travellers can fight with A bolts, S tornadoes and W bursts, then respawn safely at the docks.
At the roof docks, interact with the harpoon launcher using E. Aim with the mouse and fire A to tether a floating island, wreck or enormous temple so it travels with the lobby. E returns to walking. Toggle F to unfold your wing with no time limit. Dive to gain speed, then pull up to climb or fly level; airspeed runs down and you slowly sink. Landing folds the wing.
The 12-platform parkour changes between six named forms with cyan route lines and gold glide gates every 30 minutes. Shoot the sixth lobby target to raise both money and daily trial leaderboards. Original training, Practice, timed target trials, online Cloud Duels, balloon travel and avatar wardrobe remain.
Arrow keys move, mouse or drag looks, Space jumps. A bolt, S tornado, D flight, W burst. F glide, M modes, E interact, O wardrobe and R trial checkpoint. Desktop keyboard/mouse; native WebGPU required. Online rooms support up to eight players. Procedural scenery. The large temples have solid floors, pillars, beams and roofs, broken air cores and daily 20-money caches. Use E at the gold temple portal near the lobby fan to visit, and E at the temple arrival pad to return.
E near a large temple core donates your air bending for one minute and powers the temple. Watch it slide alongside the lobby until matching corners meet. It becomes a safe lobby extension with a powered wind lift to its roof. After docking, shoot its one gold A target to display one fiftieth of the world above the core, marking the air temple with a yellow dot and the surrounding islands. Core, docking and map state are shared by the online room.
Explore a world 100× wider, with the Great Sea ten lobby heights below the orbiting air temple and a stationary volcano island three times larger. E at the lobby core unlocks fire bending: fireball, vertical jet, burning wall, next-move boost, dash and forward wall. Practise on moving volcano targets and a tall spiral trial.\n\nSwim: A right, D left, W forward, S back, F down, Space up. Underwater air powers are disabled except P scooter. Q opens travel charts; return to the Air Lobby chart to recover air powers. Fire: A 10 damage, D five-second vertical jet, S 5×20 burning wall for five seconds, W doubles the next move, F five-second dash at 30 squares/s, P 50-square forward wall for two seconds. Boost doubles damage, dimensions, jet/dash speed and duration; S remains five seconds. Fire walls burn other players for five seconds; their owner is immune. Desktop keyboard and mouse.
0 plays · Released October 12, 2026 · v11.0.0
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