الطّي سِكّين
@joaollachingaA fictional night rescue operation in Yemen. Play as Sami, cross a market in a coastal city at night, survive an ambush, rescue Nabil, transmit over the radio and reach extraction.
Single-player first-person campaign, three weapons, limited ammunition, physical cover, grenades, a companion and five stages with recovery checkpoints. Keyboard/mouse and portrait or landscape touch controls. Portuguese or English subtitles with optional Latin transliteration.
A compact campaign with stylized 3D visuals, not an AAA production. Arabic voice uses browser synthesis when available: natural Yemeni accents are not guaranteed. Wooden crates can be destroyed by gunfire and grenades; buildings cannot be demolished; no open cities or long campaign.
Competitive multiplayer arena: two-player split screen (independent touch controls, shared keyboard with numpad or two controllers), or 2–4 devices in rooms joined by code. LAN / room uses PlayDrop services and requires internet; no automatic network discovery or offline LAN connection. First to five eliminations wins. Multiplayer uses a separate training arena; the campaign remains solo.
