GrabPack Backrooms
@kokomagooLost in the endless yellow halls of Backrooms Level 0, all you have is a GrabPack: two long robotic hands that shoot out to snatch objects or grapple you down the corridor. Something made of concrete is in here with you. It freezes while you watch it and moves impossibly fast the moment you look away, or blink.
How to play
- Fire the blue hand with left click (or Q) and the red hand with right click (or E).
- Hold a hand on a wall to grapple toward it; grab boxes and fire again to throw them.
- Snatch 5 glowing power cells, then find the EXIT before the statue reaches you.
- Your eyes dry out: blink on your own terms with Space, before it happens at the worst moment.
Level 2: SCP-096
Below Level 0 lie the dark pipe tunnels. SCP-096 wanders down here, crying. Never look at its face: if you see it, it screams and sprints after you. Hold Space (or COVER EYES on touch) to walk past it blind, and throw boxes to stagger it when it runs.
Level 3: SCP-939
The Electrical Station: sooty brick and red emergency lights. SCP-939 prowls here. It is blind and hunts by sound, and it calls out in stolen human voices. Footsteps, GrabPack clanks and power-cell pickups can give you away. Hold Space (or SNEAK on touch) to creep past, and throw boxes so the crash lures it somewhere else.
Level 4: SCP-049
The Medical Wing: white tiles, blood smears and flickering hospital lights. The Plague Doctor walks steadily toward the Pestilence he senses in you and reaches for you when he gets close. Hold Space (or HOLD BREATH on touch) to hide your scent out of his sight, but gasp for air and he knows where you are.
Level 5: SCP-008
The Biohazard Sector is overrun with infected staff. Each bite raises your infection, and once you are bitten it keeps spreading. Every power cell you charge brings more of them, but also decontaminates you. Press Space (or SHOVE) to push them back and throw boxes to knock them down.
Level 6: SCP-682
In the blast-plated containment halls, the Hard-to-Destroy Reptile stalks you, then roars and charges in a straight line. Press Space (or DODGE) to dash out of the way, and make it slam into a wall. Boxes stun it, but it adapts: every hit stuns it for less time.
Level 7: SCP-035
A host in a torn suit wears a porcelain mask weeping black ooze. While it sees you it drags your eyes to the mask; meet its gaze too long and you put it on. Hold Space (or RESIST) to fight the pull.
Level 8: SCP-087
A pitch-dark stairwell and a flashlight. A pale face with no mouth drifts toward you, slowly in your beam, fast in the dark. Press Space (or FLASH) with it in your beam to drive it away.
Level 9: SCP-079
The Old AI rides its ancient CRT through a server hall and traces you whenever it sees you. A full trace fries you. Press Space (or JAM) nearby to jam it.
Touch: left thumb moves, right thumb looks, on-screen buttons fire each hand.
