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About Prism Duel
Clash glowing blades in a neon 3D arena. Read your rival’s windup, land a last-second parry, then turn their opening into a decisive riposte.
THREE RIVALS. ONE SHARP INSTINCT. Face three CPU duelists in timed trials. Defeat your rival or finish with more vitality when the clock runs out. Holding guard buys safety but drains energy; dash, roll and reposition to recover.
MAKE THE BLADE YOURS Choose five blade colors, five saber styles and six stances. Each stance brings a signature move, from Cyclone’s spinning sweep to Duelist’s piercing lunge. When blades lock, keep tapping Slash to overpower your rival.
TRAIN YOUR TIMING Practice without a time limit or lasting damage. Spar freely, use a training dummy, or focus on parries and blade locks.
Solo play against CPU opponents. Play with on-screen touch controls, keyboard or an optional controller. Trial length defaults to 75 seconds and can be tuned by the creator.
NEW IN 5.0 Three simultaneous strikes in a row unleash a rapid clash: tap fast to earn an attack opening. Vault into a run-up slam, finish rivals with spark-only armor cuts, and duel in the daylight Skyline Chamber or the original neon arena.
NEW IN 6.0 Fluid jointed movement, changing slash combos, Butterfly Twist and aerial cartwheel, two kicks and takedowns. Recover within five seconds using Slash for a kip-up or Dash for a windmill kip-up. Equip curved-hilt or dual sabers and duel above a detailed city on Cloud Citadel, where either fighter can fall off the edge.
0 plays · Released October 17, 2026 · v8.0.0
How to play
WASD / arrows: move. J / Space: slash. Hold K: guard; tap just before impact to parry. L / Shift: dash. Touch: movement arrows and Slash, Parry, Dash. Controller: left stick move, South slash, East guard/parry, West dash. Hold back and double-tap Dash for a back handspring; hold left/right and tap Dash to roll. Forward/back Dash slides. Q / Special / controller North: stance signature (28 energy, 3.5s recharge). Select saber type and stance in Loadout. R / Slam: run-up aerial slam (28 energy, shares signature recharge). Controller forward + North: slam. Three simultaneous strikes in a row: tap Slash fast to win a 2.4-second opening. Select Skyline Chamber or original Neon Arena in Loadout. M1 also slashes. E / Kick alternates front and reverse crescent kicks; F / Flip alternates Butterfly Twist and aerial cartwheel. Downed: J / Slash for kip-up or L / Dash for windmill kip-up within five seconds. Cloud Citadel has lethal open edges for both fighters.
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Making of
Prism Duel was made in PlayDrop Studio over 10 rounds.
Make something like this
Use this short prompt as a starting point. It captures the idea, not the original creator's instructions.
Make a 3D energy sword arena game with timed parries, blade clashes, and increasingly skilled CPU duelists.
