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About Station Tycoon
Grow a tiny rural halt into a grand terminal in this station-building tycoon.
How to play
- Trains arrive, passengers pass the ticket gates and wait on the platform. Every rider you carry earns fares.
- Place benches, vending machines, kiosks, convenience stores, cafés, ekiben shops and a station mall wherever you like. Where you put them changes how much they earn.
- Place ticket vending machines: riders queue to buy tickets, so the number and position of machines changes your income and your crowds.
- Add up to eight ticket gates, extend platforms, widen the stairs into escalators, install platform screen doors and open up to four platforms to beat the crowds.
- Open the Diagram tab to set when each train arrives, its type, its length and its destination. Besides ordinary stops you can run trains that terminate here or start here.
- Install a destination sign on a platform to show the next trains and where they go. Riders board the train to their destination.
- Build siding tracks in the depot, park train sets, couple and split them, and send the sets that terminating trains bring in out again as originating trains.
- Rank up to welcome rapid trains, limited expresses and even the Shinkansen. Be ready for rainy days!
- [3.0] At rank 2 open single-track stations (Natsukawa, Akiyama, Minatomachi): one track shared by both directions, run with the same money as Haruno. Build a passing loop (a second track) and opposing trains can stop at once.
- [3.1] Single-track stations get signals (home and starting) and block sections. A section holds one train at a time, so without a passing loop an oncoming train has to wait, and its delay chains on to the trains behind it. Plan crossings at the loop (platform 2) and watch the block board to see which train is waiting for what.
- [3.0] Electrify a platform to run electric trains; non-electrified track runs diesel railcars. Develop each train family and keep them in the depot.
- [3.0] The timetable runs to the minute. A timetable revision (even pattern, rush-hour focus, high frequency, fast services) rebuilds the rest of the day, and mistakes are corrected automatically.
- [3.0] When signal faults or rain delay a train, answer with delay certificates, traffic regulation or a suspension. Open and close train doors by hand if you like.
- [3.0] Recruit and promote station clerks, conductors, drivers and security guards; guards settle trouble on the platforms. The depot grows to six sidings.
Features
- Simple tap-to-build controls (keyboard and gamepad supported)
- A departure board, destination settings and a timetable editor: manage the whole operation of your station
0 plays · Released October 4, 2026 · v3.1.0
Making of
Station Tycoon was made in PlayDrop Studio over 5 rounds.
Make something like this
Use this short prompt as a starting point. It captures the idea, not the original creator's instructions.
Make a cozy station-building tycoon where I grow a cherry-blossom stop into a grand terminal.
