Hollowmere: Five Days
@moonxmoe3Wake inside Mara Voss’s river house with five days to escape. Explore nine connected rooms, search for hidden keys, combine tools and solve the library safe. Every dropped object can draw the keeper to you. Hide under a bed, inside a closet or behind furniture; a two-charge shock coil buys precious seconds. Unbar the front door or drain the courtyard to reach the river. Three difficulties and short practice chapters let you learn the house’s dangers.
