Desktop, Mobile landscape, Mobile portrait
About Street Fighter II: Sunset Street
Pixel-art sunset street versus fighter with parallax city, neon and traffic. Side-view versus fighting: contrasting data-defined kits, movement/jump/crouch/dash, high/low guard, timed attacks, hit/block stun, corner recoil and metered pulses. Play a four-step introduction, solo CPU at three difficulties or same-device two-player matches. First-to-two rounds, timer/draw outcomes and rematch. Keyboard, independent standard pads and solo portrait/landscape touch. Includes Footwork and Power configuration examples. Ultimates with a fill gauge. No online play or licensed assets. Physical devices remain unverified.
0 plays · Released November 13, 2026 · v4.2.1
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Making of
Street Fighter II: Sunset Street was made in PlayDrop Studio over 8 rounds.
