Desktop, Mobile landscape, Mobile portrait
About Draw Wizards
Study the original spell drawings before a wizard duel. During battle, spell names and reference pictures stay hidden: draw the actual spell from memory in the bottom panel. Shape recognition decides the spell — there are no numbered slots. Use matching colored ink for the balls. Both wizards start with 1,000 HP. Red and blue each have two uses; purple one. Combine one use of red and blue to unlock purple, keeping spare uses. Freeze deals 50 damage. Solo versus Quill.
0 plays · Released November 8, 2026 · v1.3.0
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Making of
Draw Wizards was made in PlayDrop Studio over 4 rounds.
