GTA: Harbor City
@samadhu779Step off the ferry into Harbor City, a living coastal city of downtown towers, parks, a sandy beach, working docks and open countryside.
Open-world missions
There is no objective list on screen: explore the city and the map to find mission markers. Blue ? markers are main story missions, green ? markers are side missions. Walk into one to see who is offering the job, what it involves and the reward, then start it right there.
Story mode
- The Welcome Package — Marcus fronts you the cash for a Viper-9 at Ironclad Arms; then hit the Serpent crew at the docks.
- Hot Wheels — steal a red Stallion GT and drive it into your garage.
- Last Call at the Farm — raid the Keller farm and recover the ledger.
- Fill 'Er Up — defend Ray's Harbor Fuel station from Serpent collectors (and earn free fuel for life).
- Special Delivery — take Vic's hijacked van back from the docks and park it in your garage.
- Scorched Earth — torch the Serpent chop lot off the western highway.
- Finale Showdown — storm Viktor Kane's stronghold at the docks. The very last story mission.
Side missions
Old Tom, Priya, Dex and historian Eliza Hart each have their own green ? tale and reward, plus courier jobs and the Vault Job heist at Harbor City Savings & Trust.
New places
Harbor Auto stores, repairs and resprays cars. Harbor Fuel has working pumps, a mini market and vehicle refuelling.
Weapons
Ironclad Arms sells the AK-47 ($6,000), a Sawn-off Shotgun ($4,000) and the new Molotov Cocktail ($600): it shatters on impact and leaves a pool of fire that burns anyone standing in it. Sniper rifles have their own Snipers counter. The weapon wheel groups weapons by type and works with controllers.
Map
Zoom in and out smoothly (mouse wheel, + / −, or RT / LT and the right stick on a controller) and pan around; markers stay large and readable at every zoom level. Blue and green ? mission markers are drawn on top of every other icon; press F to jump to the blue ? and G for the nearest green ?.
Living city
Traffic, pedestrians who react, police pursuit with wanted stars (stealing cars and firing your gun no longer bring the cops — hurting people still does), day/night cycle, rain, storms and fog, detailed cars with damage, ATMs and a bank, clothing store, 24/7 mart, weapon wheel, and full keyboard/mouse or controller support with remapping.
Boardwalk and city updates
Meet Mara at the beach funfair for a new main-story mission before the Finale Showdown. Traffic lights mark intersections; running reds does not raise your wanted level. Vehicles stay parked when you stop and when you get out. Ammo is shared across weapons of the same class, and ATMs offer a risky cash robbery alongside normal banking. The Vault Job now pays $18,000 before the existing 4% cash bonus. Use Map → “Try the beach story mission” to preview it without changing story progress.
