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About Quillhunt: Wilds
Hold the left trigger to raise a feather quill, steer the glowing nib with the stick and squeeze the right trigger to ink six living elements along the exact curve you trace. Clear three glades, then the Wilds open: four districts split by ravines nothing can walk across. The arena redraws itself every hunt — the ravines cut somewhere new and the four beacons land in different districts, so there is no route to memorise. One hunter stalks four survivors while you light beacons, spring snares and drag downed teammates back to their feet. Everybody carries a quill, and everybody reacts: your squad bridges, baits, covers and doubles up on your beacon when you call, and the hunter hears your strokes, denies the beacon nearest to lighting and guards the gate once it opens.
0 plays · Released August 9, 2026 · v3.0.0
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Making of
Quillhunt: Wilds was made in PlayDrop Studio over 3 rounds.
