Desktop, Mobile landscape
About Be Silent
Post-apocalyptic beat 'em up for one to four players on one screen, with special guests DREADNAUT. A short movie shows a virus destroying the Earth, and the four survivors it gave super powers instead of killing them; beat the game to see them celebrate with beers, fire into the air, watch the people leave their shelters and rock out at a concert by DREADNAUT from Agrinio, Greece, for the free people. Pick your difficulty (easy, normal, hard or immortal with endless life and ammo), music and sound volume and your fighters' names on the start menu. Each player picks a fighter with their own gun and special: the hero with twin blades and an M4 rifle who snaps BE SILENT, RAZOR with a chainsaw and two Desert Eagles who calls a blizzard of ice rain, TANK with spiked gloves and an M4 on full auto whose clap sends out a shockwave, and TINY with a huge greatsword and two Desert Eagles who calls a flaming meteor shower. Every player has their own life and special bars. Fight through eighteen levels, each with its own painted background, against mutants with their own attacks (pouncing runners, dashing crawlers, ground-smashing brutes, charging juggernauts, gas-belching bloaters): ten stages on foot, three trench-line stands where the team mans machine guns behind an embankment, aims with the right stick and mows down charging hordes and their own boss, and more stages on foot including a burning suspension bridge, a fight on a giant elevator up a skyscraper to its helipad, the sewers and the dead forest, a free fall from a tower fighting in mid-air until the parachutes open, and four rides: a motorbike, a car, a helicopter with a minigun and homing missiles against flying mutants in open sky and a jet ski on the burning city river full of river serpents. Every boss arrives with its own story movie, each level ends with the four looking toward the next fight, and the CINEMATICS menu replays them all. Your fighter drives every vehicle and aims its mounted gun. Each stage has its own metal song. Blood splatters across the screen with every hit. Pause any time to change sound, game speed, button mapping, fighters or difficulty. Every fighter has their own voice, their own shooting pose, their own spin attack, a spinning kick that ends every combo and a dodge roll. Bosses arrive with their own short movie and threats, the sewers and the dead forest have new mutants and guardians, and the start menu lets you choose any level. Play in full screen from the start or pause menu. Break the props in the background to find golden relics for big points, unlock an achievement for every level, the ending and every relic, and put your name in the top 10 when you finish the game.
0 plays · Released October 28, 2026 · v17.0.0
How to play
Start menu: players 1-4, difficulty, music and sound volume, game speed, button mapping, fighter names, then each player picks a fighter (P1 A/D, P2 arrows, pads stick; jump to ready; Enter or FIGHT starts). Default buttons, all can be changed in BUTTON MAPPING on the start or pause menu. P1: WASD move (tap twice to run), Space jump, Z slash (left hand, right hand, then a kick; while running a dashing slice; hold to charge, in the air for a dive), X gun (tap for single shots, hold for continuous fire), C special, V spin, B or Left Shift roll (toward the direction held), Esc or P pause. P2: arrows, Right Shift jump, / slash, . gun, , special, M spin, N roll. Pads: stick move, A jump, X slash, B gun, Y special, LB/RB spin, LT/RT roll, right stick aims a vehicle's gun, Back pause. Vehicles: the gun aims itself at the nearest target; roll dodges across lanes. Touch: pads move, JUMP, SLASH, GUN, SPECIAL, SPIN, ROLL and the pause button. Trench lines: right stick, mouse or move keys aim the crosshair; gun, slash or jump fires the machine gun; special calls an airstrike.
Tags
