Desktop, Mobile landscape, Mobile portrait
About Weapon Night
Fight through the dark in first person 3D with a flashlight, sidearm, carbine and grenades. Native WebGPU solo breach FPS gameplay template. Bank-shot breach combines a four-round sidearm, timed knife contact, bouncing fuse grenades, cover-aware blast damage and a ranged exit. Data-driven firearms, foreground hands and weapon actions, committed CPU bursts, cover/stairs, pickups, lives and immediate retry. Five configurable scenarios share one combat/input engine and optional scenario bests. Keyboard/mouse with drag fallback, touch layouts and PlayDrop SDK controllers. Native WebGPU required; physical phones/controllers and native mouse capture remain unverified.
0 plays · Released October 21, 2026 · v1.0.0
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Making of
Weapon Night was made in PlayDrop Studio over 1 round.
