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About Five nights at haven's
Fourteen games. One haunted history. Watch cameras, manage doors and power, or explore Haven’s in first-person 3D. The creator’s original mascot artwork is retained. Sudden scares and flashing lights.
Night-watch games: Haven’s 1 (1988), 2 (1993), 3 (2007), 4 (2013), Sister Location (1985), Christmas, Easter and Halloween. Five 90-second nights per game, distinct casts and surroundings, vents, reboots, cooling, computer mini games and included Nightmare packs. B looks into the lit vent; V seals it.
Security Breach (2022): enter the two-floor complex, restore Rory, Anny, George, Jaz and Seaweed, evade patrols and escape. Use the atrium stairs or entrance lift. A flashlight, stun and one-use recharge station help you survive.
Help Wanted (2028): a ten-minute shift with five service records, cupboard hiding and a 30-second Great Fire escape. Ruin (2030): start outside, force the chained doors, restore five burned mascots and use the east stairs for upstairs repairs.
Help Wanted 2 (2032): six missions across three floors and a basement. Visit the neighbour, recover recordings, free five souls and answer Will’s questions to choose your ending. The entrance lift connects all floors.
Pizzeria Simulator (1992): clock in, check on the mascots backstage and open the kitchen. Make pizza, garlic bread and cookies, pour drinks, serve six tables, clean, wash dishes, take out rubbish and collect the van keys upstairs. Guests enter, sit, eat and leave throughout the day. The larger dining room has bakery, drinks and backstage areas. Fire spreads from the kitchen into the stage and workshop. Carry Bradley, Naughty Ned, Polly Poplins and Magic Merlin to the van. After the third rescue, fire blocks the front entrance. Crawl through the west emergency vent to collect the last mascot and bring them outside, then use WASD to drive to the east end of Haven Street. Rescue retries keep already saved mascots.
Ultimate Custom Night: mix 103 standard, holiday, endo, story, burned and Nightmare variants with difficulty 0–20.
The walkable adventures have enclosed service rooms, swinging doors, architectural trim and surrounding streets. I clocks in at reception and checks tools at the service cabinet for 25% faster repairs; T speaks to nearby mascots. Keyboard/mouse and onscreen touch controls. Desktop and landscape phones.
FNAH The Curse Part 1 (2034): play Will, travel a full thirteen-location map, collect every old mascot shell into the van, deliver them to Help Wanted 2 and burn the collection. Part 2 (2035): trapped inside Bradley the Bear, explore a larger five-building district, enter three release workshops, cool the suit in the cooling plant, hide in the security office and escape the Blob. Both chapters have real walk-through entrances and detailed floor maps with your position and remaining objectives. Includes the creator’s supplied Blob artwork.
0 plays · Released November 4, 2026 · v18.0.0
How to play
Office: A/D doors, Space cameras, 1–5 feeds, V vent, R reboot, hold C cooling (later eras). Complex: WASD move, arrows turn, drag look, Shift sprint, hold E repair/exit, F stun. Onscreen buttons support touch. P computer mini game (near a terminal in the complex); L entrance lift. Help Wanted / Ruin: WASD move, arrows turn, drag look, Shift sprint, H hide/unhide at cupboards, hold E interact. Touch buttons included. Pizzeria: WASD walk, arrows turn, drag look, Shift run, hold E for jobs; follow the gold marker and map. B looks into the office vent; V seals it. Pizzeria: six service rounds, closing jobs, west stairs for keys, then hold E to carry and load each of four mascots at the van. Shift runs; drag looks up/down. Doors open as you approach. Staff jobs in Security Breach, Help Wanted, Ruin and Help Wanted 2: I at the reception desk to clock in, I at the central service cabinet to check tools; T speaks to nearby mascots. Pizzeria: T talks backstage; hold E to clock in and work. Van: W accelerate, S brake/reverse, A/D steer; reach the gold ring at the east end of the street. After three Pizzeria rescues the front entrance burns. Hold E at the west emergency vent, walk through the duct and hold E at its end to climb out. Carry the last mascot back through the vent, load the van, then drive away. The Curse: WASD move, arrows/drag look, Shift run, hold E recover/use, M full map; Part 2 F flash, H hide at cupboard.
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