TRASURE
@arifujitahmedExplore the dungeon, take what you can carry, and get out alive. A two-round PvPvE-flavoured extraction action game.
R1 Exploration (3 min / 4 floors)
- Fight three mob types (leashed, chaser, ranged) and a guardian for weapons, armour, skills and materials.
- The guardian drops the key that powers the up elevator. It revives about 20 seconds later.
- At the workbench, craft (you are defenceless while the craft timer runs) and fuse duplicates: 2 items 66%, 3 items 90%, 4+ 100%; a failed fusion consumes them all.
- Reach the escape point to bank your haul in the lobby. With time left you can redeploy from any floor you reached, and gear you carry back in eats into what you can bank.
R2 Battle Royale (2 min)
- Take your banked gear to a different map. Fight AI rivals while the safe zone shrinks and the outside burns you.
- Every death drops a dark chest holding that fighter's items, lootable under fire.
- Survive to the end. Combat items used in R2 are consumed, and the result issues a save code.
About this build (honestly) There is no online multiplayer: rivals are AI in a single-player build, with timings and floors scaled down (R1 20 min to 3 min, 10 floors to 4). The ~40 mob roster, the three R2 maps, spectating/betting and the story-mode import are not implemented. The quick-start panel on the title screen reaches each feature in a short session.
