Desktop, Mobile landscape, Mobile portrait
About Miko Yokai Shooter
Arcade pixel-art side-scrolling run and gun. Red and blue shrine maidens fight through seven stages: bamboo grove, lake bridge, mountain village (a rest stage - chat with villagers, sleep at the inn, play the festival shooting stall), torii lantern road, the oni gate, a suspicious Village at Dusk and the Forest of Darkness. Pair Spell "Oni-Bind Pillar of Light": both maidens strike the ground and call down one giant pillar of light for 3 seconds. Bosses are tougher and stagger after 8 melee hits: the Nine-Tailed Fox breathes a huge sweep of fire, the Great Tengu and Oni King gain second forms, and the final boss Dark Rumia, animated in pixel art in both forms, turns long-haired in her second form, firing colourful ring bullets that stall in mid-air before closing in like a net, and lunging with claws and fangs. Melee and ranged fairies, more aggressive yokai, twin dashes, bouncing kicks and a 3-hit wand combo. v14 adds: wand combos interrupt bosses and the third hit kicks them away; bosses have super-armor windows with a quick flash warning; some boss moves grab one maiden (the other must land 10 melee hits to free her, or the captive loses another heart) or blast both into the wall, with new knocked-away art; Ayashi Hole from stage 4 (both maidens slip into a barrier rift and strike from opposite sides); dash attacks rest for 3 seconds after 5 in a row (plain dash still works); a weaker solo Hakkei pillar; two Kawashiro Nitori with water guns, bubbles and wrench swings on stage 2; opening and between-stage dialogue about shopping for the festival and last-minute favours; and per-stage plus boss music with a new walk cycle. Version 15 adds: dedicated mini-boss fights on stage 2 (Tengu Scout) and stage 5 (Red Oni Captain) with dashes and quick grabs (free the captive with 20 ranged shots, or she is thrown at her partner), the same moves for the Great Tengu and the Oni King; a heavy attack key for Reimu (next to an enemy it grabs and throws, knocking other enemies away); melee hit stop, screen shake and impact zoom, enemy stagger and knock-back, swing trails, sparks and meaty hit sounds; slower movement and recoil while holding rapid fire; a new walk animation and knocked-away art, Blue Reimu with black hair; tighter, cooler battle music.
0 plays · Released October 27, 2026 · v15.0.0
How to play
Arrow keys move (up/down changes lane), mouse/J fire, K or right-click wand (reflects bullets; hitting your partner's talisman = relay smash), C dash (both maidens dash together; press C again during a dash = kick, a landed kick bounces you back), B Dream Seal, Q Pair Spell "Oni-Bind Pillar of Light" (full gauge = both maidens strike the ground for a 3 s giant pillar of light, otherwise linked dash), E talk / hold to revive, A swap maiden (red: spread talismans, blue: piercing needles), R Ayashi Hole (stage 4+: both maidens slip into a rift and strike from opposite sides, 7 s cooldown), dash kicks / linked dash rest 3 s after 5 in a row (plain dash is unlimited), Q is a weaker solo pillar when your partner is down, mash K / C when grabbed while the other maiden lands 10 melee hits, H heavy attack (next to an enemy it grabs and throws, knocking other enemies away; with nobody close it is a wide smash that interrupts mini-boss and boss moves), holding J slows your movement and adds recoil, when the Tengu / Oni quick-grab catches a maiden hit the grabber with 20 ranged shots to free her (otherwise she is thrown at her partner; a dash dodges the throw), M mute. Festival stall: the blue crosshair aims and shoots by itself. Touch: stick + buttons (including RIFT and HEAVY buttons). Pad: A/RT fire, X wand, LB dash, LT heavy attack, Y Dream Seal, RB team move, L3 Ayashi Hole, B act, Select swap.
Tags
