Arrowbound
@mnouzLight the beacons the dark swallowed. Climb ten voxel worlds with Wren, Bram, Sable and Lumi in a stop-to-shoot archery roguelite made for quick, tense runs.
Move to dodge, stop to shoot. You can't fire on the run; stand still and your bow locks onto the nearest foe. Hairline warnings show every attack at its true size.
A world that breaks. Arrows splinter crates and fell trees and pillars, fire spreads through timber, and bosses smash their arenas into showers of voxels.
10 worlds, 10 bosses, 60 rooms. From Mossgate Ruins to the Amethyst Rift, each six-room chapter has its own light, foes and a three-phase boss whose cataclysm wrecks the arena.
57 skills, six elements, a new build every run. Draft 1 of 3 at each level-up: split arrows, ricochets, companions, and fire, frost, poison, lightning, arcane and holy powers. Pair elements for Resonance reactions.
Keep growing. Gear, talents, four heroes, reward rooms, Crossroads doors, hard Nightfall runs, the weekly Beacon Trial and the Lantern Path.
Phone (portrait or landscape) or computer: touch, keyboard, gamepad or PlayDrop phone controller. Cloud saves, 56 achievements and leaderboards on PlayDrop. Playable in English, Spanish, Portuguese (Brazil), French, German, Japanese, Korean and Simplified Chinese. Needs WebGPU. Free to play with energy; ads and PlayDrop-credit purchases are optional.
Move: WASD or arrow keys, the touch joystick, a gamepad's left stick or a PlayDrop phone controller. Stop moving to fire automatically. Pause: Esc, Start or the PlayDrop menu.
