VoxelCraft
@olivierVoxelCraft is a voxel survival sandbox played as an action game. Your own character runs, rolls and fights over the shoulder: your PlayDrop avatar, rebuilt in VoxelCraft's style, or one of four Brass & Steam outfits. First person is one key away.
Action combat
- Lock on and roll through attacks; while locked on, jump sideways to sidestep or back to backflip.
- Guard and parry with a sword or shield. Enemy wind-ups are colour-coded: orange = parry, blue = block, red = roll away.
- Combos, charged heavy attacks, bows and crossbows, with hit-stop and slow motion on the big blows.
A new opening
Follow the smoke on the horizon to a ruined tinker waystation near your spawn. Its training yard of practice automatons teaches lock-on, rolling, blocking and aiming. Then step through the gate: the arena seals and the Rusted Sentinel wakes. Fall in a boss arena and you keep your items.
A world to live in
- 40 biomes with seasons and weather, deep caves, ores and amethyst geodes.
- Villages whose villagers trade, sleep and ring the bell when zombies come, guarded by Brass Wardens.
- Ride horses, row boats, dive to shipwrecks, raid bandit outposts and brave the Proving Halls.
- Mine, craft, farm, cook and build in survival, or build freely in creative.
Bosses
The Rusted Sentinel at its ruin, the Bone King in his catacomb, the Spider Queen in her nest and the Magma Titan in its volcanic caldera.
How to play
- Goal: survive, explore and build your way. The guided tutorial and the adventure journal set goals, from your first tools to every boss.
- First steps: punch a tree, craft a crafting table and a pickaxe, follow the smoke to the ruin, train in the yard, then find shelter before night.
- Keys: WASD move, mouse look, left click attack/mine, right click use/guard, Tab lock on, Left Alt roll, E inventory, J journal, F5 camera.
- Tips: read each wind-up's colour; raise your guard just before a hit to parry; the yard's chest holds a sword, a shield and a crossbow.
Keyboard and mouse, touch (landscape) or gamepad, in 10 languages. Needs a WebGPU browser. MIT-licensed: remix it into your own game.
Keyboard & mouse
- Move: WASD · Look: mouse · Jump / swim up: Space · Sneak: Shift · Sprint: Ctrl or double-tap W
- Attack / mine: left click (hold with a sword or axe for a heavy attack) · Place / use: right click · Pick block: middle click
- Guard / parry: hold right click with a sword or shield; raise it just before a hit to parry
- Lock on / next target: Tab (hold to release, flick the mouse to switch) · Roll: Left Alt + a direction
- While locked on: Space + A or D = sidestep, Space + S = backflip
- Aim: hold right click with a bow, crossbow or throwable · Fire: release, or left click · Reload: R
- Inventory: E · Journal: J · Map: M · Drop: Q · Swap hands: F · Hotbar: 1–9 or wheel
- Camera: F5 (third / first person) · Swap shoulder: V · Pause: Esc
Touch
- Left joystick: move (push past the edge to sprint) · Drag on the right: look
- Tap the world to place or use (tap a monster to attack) · Hold on the world to mine
- With a weapon in hand or monsters near: Attack (hold to charge), Guard, Roll and Lock-On buttons. Lock-On: tap to lock on or switch, hold to release, or swipe sideways to switch
- With a bow or crossbow, Guard becomes the aim stick: drag to aim, lift to fire
- Buttons for jump, sneak, inventory, camera (eye), journal (book) and pause
Gamepad
- Left stick: move (push to the edge to sprint) · Right stick: look · A: jump · L3: sneak
- RT: attack / mine (hold to charge) · LT: use / place; hold to guard or aim · X: pick block, or reload while aiming
- R3: lock on (hold to release, flick the right stick to switch) · B: tap to roll, hold to sprint
- Y: inventory · LB / RB: hotbar (hold for the wheel) · D-pad up: camera (hold to swap shoulder) · D-pad right: swap hands · D-pad down: drop · View: journal · Start: pause
Riding: use a horse or a boat to get on; Shift, B or the dismount button gets off; hold jump to charge a horse's leap.
