Loading…
A required part of the page failed to download. Try loading it again.
STYLESHEET_ERROR
Preparing game...
v6.1.0 - October 3, 2026 · PlayDrop License
Use this short prompt as a starting point. It captures the idea, not the original creator's instructions.
Make an open-world crime-action city game with story missions, driving, a gun shop and a weapon wheel.
Step off the ferry into Harbor City, a living coastal city of downtown towers, parks, a sandy beach, working docks and open countryside.
There is no objective list on screen: explore the city and the map to find mission markers. Blue ? markers are main story missions, green ? markers are side missions. Walk into one to see who is offering the job, what it involves and the reward, then start it right there.
Old Tom, Priya, Dex and historian Eliza Hart each have their own green ? tale and reward, plus courier jobs and the Vault Job heist at Harbor City Savings & Trust.
Ironclad Arms sells the AK-47 ($6,000), a Sawn-off Shotgun ($4,000) and the new Molotov Cocktail ($600): it shatters on impact and leaves a pool of fire that burns anyone standing in it. Sniper rifles have their own Snipers counter. In the weapon wheel the sawn-off sits in the Shotguns slot, the AK-47 in Rifles and the Molotov in Throwables. Settings → Gameplay can make the wheel tap-to-open. The whole shop works with a controller.
Zoom in and out smoothly (mouse wheel, + / −, or RT / LT and the right stick on a controller) and pan around; markers stay large and readable at every zoom level. Blue and green ? mission markers are drawn on top of every other icon; press F to jump to the blue ? and G for the nearest green ?.
Traffic, pedestrians who react, police pursuit with wanted stars (stealing cars and firing your gun no longer bring the cops — hurting people still does), day/night cycle, rain, storms and fog, detailed cars with damage, ATMs and a bank, clothing store, 24/7 mart, weapon wheel, and full keyboard/mouse or controller support with remapping.