Ball Clash Duel: Map Shift
@1611Remix of "Ball Clash Duel" by 1605.
A 2-player ball battle for one keyboard.
Controls
- Blue: WASD to move, F to dash-attack, Q to heal (50 HP, 15s cooldown), E to switch weapon (item), G to use item
- Red: Arrow keys to move, K to dash-attack, J item attack, P to heal (50 HP, 15s cooldown), I to change item
- Accounts & skins: N new account, Blue C / Red U switch, Blue Z / Red . skin list (unlocked by tier-ups)
- Zombie skill: Blue X, Red M (outside a match, M mutes)
Characters
- Before each match, Blue picks with A/D + F and Red with ←/→ + K: Angel, Devil or Zombie (skins stay as they are).
- Angel (halo): +15% move speed, -5% damage dealt, 30% faster item cooldowns, heals 10 HP every 3s. Ultimate (every 5 hits): Heaven screen for 5s, +15% speed, 15% damage reduction for 5s, and a gem drops in the centre, blasting the foe toward the walls
- Devil (flame horns, bat wings, tail): +10% damage, knocks the opponent back every 2nd hit. Ultimate (every 5 hits): Hell screen for 5s; the foe gets -10% speed and damage and takes 6 damage/s in Hell. While Hell lasts, the Devil's dash locks onto the foe and always hits (once per Hell). When Hell ends, the foe burns for 2 damage per second for 5s
- Zombie (stitches & arms) — buffed!: 320 HP, -12% move speed, dash and item cooldowns recharge 80% faster (faster attacks), heals 20% of damage dealt. Every 4 hits, press X / M to charge, lift the foe and slam them for 70 damage. Every 4 hits: transforms for 12s (+30% damage dealt, -30% damage taken). Afterwards it is 5% weaker for 5s
- Magnetic field: a gem-blasted foe takes 10 damage, 20 inside the purple wall field, 30 on hitting the wall
- 170 HP (Zombie 320), all damage reduced by 10%
Items
- ⚡ Shock: throw an electric orb that briefly stuns the opponent; it curves slightly toward a foe ahead (dodgeable, 10s cooldown)
- ➶ Boomerang: flies far out and back, about 16–25 damage on hit. Throw it again 1 second after it returns
- ✋ Grab Hand: pulls the foe to you; they are slowed 1.5s and take +30% damage for 2s (6s cooldown)
- Longer-range hits deal more damage!
Rules
- Map Shift: the map changes every 30s of fighting: Neon Arena, Ice Cave (slippery, pillars), Lava Field (lava burns 2 per 0.5s), Jungle Swamp (swamps, tree pillars). A top timer warns 5s ahead.
- Green pads speed you up; purple zones slow you down.
- Open arena with a minimap.
- Dash (0.2s cooldown) charges where you face and curves slightly toward the foe. Longer run-ups hit harder (x0.6 → x2.0)!
- Tier-ups auto-equip a new skin. ESC returns to the title.
- Dash at the same time and you clash, bouncing both balls away.
- First to win 3 rounds takes the match, and every match win raises your tier one step (Bronze → … → Challenger, then Stage 2 Bronze and beyond).
- Progress saves on this device and to PlayDrop when logged in.
