Raise a Warrior: Path to Crown
@1611Raise your daughter in the style of Princess Maker 2. Pick her name, birthday, patron god and blood type, then over eight years (age 10 to 18) or a shorter four-year run split every month into three ten-day periods of lessons, part-time jobs, adventures or rest and watch every day play out.
Version 4.0 follows the original's structure more closely: a monthly diet policy (normal, hearty, modest, diet) that shapes her height, weight and build; lessons that rank up every six sessions from beginner to master with rising tuition and growth; turn-based adventure battles (attack, magic, defend, flee or let her fight) with crossroads and boss caves; a town with a tailor, weapon shop, general store, church and hospital; and a stressed daughter who may rebel and skip her schedule.
Talk with your daughter, hear advice from the butler Cube, visit the castle, enter the October harvest festival and watch out for illness and death. On her 18th birthday her evaluations, stats, karma and bonds decide one of 82 endings, including marriages to the prince, father, Cube, the demon king Luciphon or the dragon youth. Version 4.1 also splits the screen like the original: a calendar window with weekdays, the three schedule periods, birthday and festival marks and days crossed off as the month plays, a parameter window, her framed portrait in the center, a status window and a command menu, with separate schedule and status windows. The earlier 16-day Xianxia campaign and warrior mode with their saves remain available from the top buttons. Gameplay is in Korean.
