Ten Keys

Escape six haunted buildings

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@lamemason15Updated August 20, 2026

Search six abandoned buildings by the light of a failing flashlight: a hotel, a hospital, a school, an orphanage, a library and a theatre. Skeleton keys are hidden in wardrobes, lockers, medicine carts, bookshelves and playbill cases, so search furniture for keys, spare batteries, first-aid kits and valuables. Push open ordinary doors, use keys on locked ones, then throw open the fire exit and cross the moonlit yard to escape. Each escape reveals part of the woman in white's story, one part per building, and the Her Story page on the main menu keeps all six parts in order — the ones you have earned readable, the rest sealed until you get out of the building that holds them. The Ghost Shop now spends those same points on a hundred hauntings — a ward nurse, an ash child, a black bride, a drowned girl, a hollow man and ninety-odd more raised from the dark — each with its own name, its own full life story on its card — who they were, where they were lost, how they died and why they still reach for you — and its own sound the moment it teleports into the corridor; highlight one and it turns from facing away to look straight at you, and the one you buy replaces the woman in white in every building. Pick Dark or Light mode, choose a building and difficulty from Practice to Extreme, crawl through vents, and look away when she appears. Glowing windows are set into the outer walls of every building, and each one now casts a pale pool of moonlight onto the floorboards in front of it, so the corridors look out onto the moonlit dark and the light spills back in at your feet. Or flip the whole game around with Roleplay: be the ghost — the very ghost you bought and equipped — and watch it from behind in third person as you drift the halls faster than any living body, see in the dark without a torch, and hunt a lantern-carrying wanderer through the corridors; scare three souls out of a building to claim it. The escape runs stay first person, so only the haunt swings the camera out behind you. Watch Gameplay can demonstrate any building's key hunt, furniture searches, locked doors and escape route before you take the halls yourself — though a watched run can lose its nerve, stare too long and get caught.

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Released
August 16, 2026
Updated
August 20, 2026
Platforms
Desktop

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v4.3.0 - August 20, 2026 · PlayDrop License