Ember Spire
@olivierA one-thumb retro arcade climb up an erupting wizard's tower.
Drag to move, let go to shoot. Every room is a ten-second fight, every fifth floor is a boss, and after every floor you pick one of three runes: twin bolts, ricochets, chain lightning, meteors, a shadow twin. Nothing to buy that makes you stronger, nothing to grind: every run starts the same, and only your hands and your picks decide the score.
It gets louder the higher you climb
- Chapter 1, Cinder Halls: mayhem 100%.
- Chapter 2, Frost Vault: 200%.
- Chapter 3, Storm Belfry: 300%.
- Chapter 4, Void Crown: 400%. Then the spire loops, and it does not calm down.
One score, and your friends want it
Kill monsters for points, and clear floors without getting hit to raise your multiplier up to x9. Beat your best, then challenge friends in chat: they climb the very same spire.
Three heroes, one game
Cinder the Ember Mage is free. Rime the Frost Witch and Volt the Storm Knight are cosmetic unlocks: a new look and new bolt colours, exactly the same power.
Twelve monsters, four bosses, twenty-two runes, twenty languages. A run takes two to five minutes, on a phone held upright or on a desktop.
Drag anywhere to move; let go to shoot the nearest monster. On a keyboard, WASD or the arrow keys move and standing still shoots. Tap a rune card to pick it, or press 1, 2 or 3.
