FAQ

Short creator-first answers before you move into the full reference docs.

platform v0.6.0

Platform model

What Playdrop is for creators and what kind of work belongs here.

What is PlayDrop?

PlayDrop is an AI gaming platform for creators. It combines a catalogue for publishing games, assets, and packs with runtime services such as identity, saves, multiplayer, monetization, AI generation, achievements, and leaderboards inside PlayDrop-hosted apps.

Why would I use PlayDrop instead of just hosting my game myself?

Because PlayDrop is not only hosting. It also gives you creator workflows, catalogue distribution, search and browse surfaces, social signals such as likes, saves, comments, and remixes, plus runtime services your game can integrate directly when it is hosted on PlayDrop.

What can I publish?

Creators can publish apps, reusable assets, and asset packs. The catalogue model is versioned, supports remixing, and connects publishing with discovery and social signals.

Do I need to think about players first?

Not for onboarding. The creator workflow matters first: set up the tools, choose the right content model, run locally, validate, and publish. Player-facing launch behavior is mostly obvious once the content exists.

Tooling and agents

How the CLI, the public skill, and AI coding agents fit together.

Do I need the PlayDrop skill, the CLI, or both?

Use both. The CLI performs the real workflows such as auth, create, remix, dev, validate, publish, browse, and comments. The public PlayDrop skill gives your coding agent the platform-specific workflow and vocabulary so it uses the CLI and runtime correctly.

How should AI agents fit into the workflow?

Let the agent do the setup and implementation work, but keep the human request small and outcome-focused. A good creator prompt tells the agent to install the PlayDrop tooling, authenticate, inspect the workspace, and then choose the correct create, remix, or publish flow.

Related links

Can I log in without browser auth?

Yes. The CLI supports browser login by default and also supports API key login with playdrop auth login --key <api-key>. Direct username and password login is also supported when you need it.

Related links

Publishing and catalogue operations

How workspace content, publishing, versioning, and catalogue discovery fit together.

What is the relationship between my workspace and the catalogue?

Your workspace is the local source of truth while you are building. catalogue.json describes the publishable apps, assets, and packs in that workspace. Validation checks the local contract, and publish pushes the current workspace state into the PlayDrop catalogue.

How do versions and remixing work?

Every catalogue object is versioned. Apps publish semantic versions, assets publish revisions, and packs publish versions. Remix flows let you scaffold local content from an exact published app, asset, or pack version instead of starting from scratch.

Does the platform include comments and discovery signals?

Yes. The creator platform includes browse and search surfaces plus comments, likes, saves, remixes, versions, and related catalogue metadata. Those signals help explain why catalogue quality and listing quality matter.

Runtime and app features

What hosted apps get from PlayDrop at runtime.

What runtime features does the SDK actually provide?

The runtime covers lifecycle, player identity, saves, room-based multiplayer, monetization, runtime asset access, AI generation jobs, shared runtime libraries, achievements, and leaderboards. Public docs now follow those surfaces directly instead of hiding them behind generic SDK language.

How do assets, packs, and runtime asset loading relate?

Assets and packs live in the catalogue as creator content, but hosted apps can also inspect, search, load, and in some cases create or update content through the runtime asset APIs. That is why the catalogue docs and runtime docs need to be read together.

What does PlayDrop own versus what my game still owns?

PlayDrop owns the platform surfaces: host lifecycle, creator and player identity, storage hooks, room primitives, catalogue integration, commerce hooks, AI generation jobs, and player meta primitives. Your game still owns its core gameplay rules, content design, progression design, and any custom backend behavior that is outside the PlayDrop platform contract.

Player questions

Only the small set of player-facing questions that help reduce confusion for creators.

Can players try content without setup?

Usually yes. Public catalogue content is browser-first, and creators do not need to design a separate install flow for basic launch and discovery.

Does every player need a PlayDrop account before an app can run?

No. Hosted apps can choose whether auth is required, optional, or disabled. That is part of the app contract, not a universal platform rule.