PlayDrop Connector: publish AI games from your favorite agent
Connect ChatGPT, Claude, Codex, Claude Code, Antigravity, Gemini, Lovable, Replit or Grok to test, publish and update games on PlayDrop, with optional images, videos, SDK and game server.
PlayDrop Connector is powered by MCP and AI Agent Plugin. It connects your AI agent to your PlayDrop account so you can test, publish, update and share a game you built elsewhere. For an idea you want PlayDrop to build and maintain, start with PlayDrop Cloud.
Choose your platform
Use PlayDrop Connector with these supported platforms. Install the AI Agent Plugin for native agents, or add the MCP connection for hosted assistants. Account and workspace policies can limit access to custom connectors.
Connect your account
Use the production endpoint https://mcp.playdrop.ai/mcp with OAuth. Sign in to your own PlayDrop account and review the requested permissions. The connection uses your account; do not paste passwords, access tokens or client secrets into a conversation. A custom connection does not require a public marketplace listing.
https://mcp.playdrop.ai/mcpPublish and update your game
Ask your agent: “Read the PlayDrop publishing requirements, publish this game to my PlayDrop account, and give me its link.” The agent sends index.html, its catalogue.json metadata and optional listing images and videos. Older single-game clients upload publicly by default; ask for a private upload to test a version first, then make it public from the game page. Public games can be shared by their link and appear on your profile. To update, ask the same agent to use the existing game ID and preserve its slug.
Full catalogue uploads declare private or public visibility. Ask for a complete private snapshot, playtest it, then publish that selected version. Older single-game clients retain their public default.
Test, SDK and game server
Test inside PlayDrop before publishing: open https://www.playdrop.ai/creators/<username>/apps/game/<slug>/dev?url=http://localhost:5173/ with your dev server's address. The client SDK is optional and adds sign-in, saves, purchases, friends and multiplayer with one script tag. For multiplayer, use your own server or upload a Colyseus server.js to PlayDrop's hosted server with MongoDB; see the server SDK.
Current support and limits
index.html can be up to 5 MiB and the catalogue up to 256 KiB. server.js can be up to 2 MiB, images up to 2 MiB (the icon 512 KiB) and videos up to 50 MiB. Connector tools list and update only uploaded games; you cannot edit them in Studio. Studio cards in the library open their games on the PlayDrop website. Send questions, bugs and ideas to the PlayDrop team with the connector's feedback tool.
If connection or publication fails
Check that custom connectors are allowed by your account or workspace, reconnect through OAuth, and ask the agent to read your PlayDrop account before retrying. For an interrupted upload, let the agent recover the existing request instead of starting a duplicate game. Troubleshooting covers Cloud and import problems.