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Slide Circuit gameplay

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Slide Circuit

A new Experimental campaign of creator-built rooms, straight from the Level Editor

W

Slide Circuit

A new Experimental campaign of creator-built rooms, straight from the Level Editor

Open in app

Slide Circuit Campaign Trailer

A quick tour of the campaign wings, the new Slide Squad, and the Brain Trainer.

@watermeloniscool2024·Updated September 1, 2026·13 plays
Rating
5.0 / 5
Votes
2 votes
Plays
13
Category
None listed
Released
August 4, 2026
Updated
September 1, 2026
Platforms
Desktop, Mobile landscape, Mobile portrait

v8.0.0 - September 1, 2026 · PlayDrop License

EnglishDeutschEspañolFrançaisBahasa Indonesia日本語한국어Português (Brasil)简体中文繁體中文

Slide until impact, route around danger, and push movable blocks across a campaign of grid puzzles in Circuit Grid, Dune Array, Tidal Reef, and a rebuilt Piano Promenade. Notes reverse a slide, Piano Lids alternate open and closed at each stop, and one two-way Piano Portal object flings you out of either end with your heading flipped. A launcher menu opens Start, Level Editor, Infinite Mode, Brain Trainer, and Settings. Start walks a progress-locked level path so the next room is always clear, Brain Trainer is now a sixteen-room logic ladder that resets to run again the moment you finish it, and Settings can quiet the player, finish, level-complete, or background animations. The Level Editor gains maker-only tiles: turn pads that steer a slide, a two-way portal, and a custom pad you program from a menu to bounce, turn, park, or destroy a slide. Flip the parts bin one group at a time, rename saved Music Lab tracks, and hand any room its own saved track to play while it is being played. The new Slide Squad wing drops two to five pawns that all take one input at once, and every pawn has to reach an exit; it ships with 24 numbered rooms plus challenge rooms, and Piano Promenade grows to a full 24 rooms too, all with verified ghost routes. Earn achievements as you clear wings, finish the Brain Trainer, dive deep in Infinite Mode, and build in the maker. The Level Editor now keeps up to three custom sections at once: rename each, give each its own theme, and flip a per-section switch to repaint that section's rooms in the section theme. Use arrows or WASD on desktop, or swipe and use the mobile D-pad on a phone or tablet. Build and save your own rooms with banked ghost routes, compose loops in the Music Lab and save a whole library, then set any saved track as the game's music, and climb Infinite Mode solo, in a public lobby, or with friends in a locked room.