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Cube-Mon Catcher gameplay

Preparing game...

Cube-Mon Catcher

Catch all 100 cube creatures

A

Cube-Mon Catcher

Catch all 100 cube creatures

Open in app

Cube-Mon Catcher hero

@adudeplayinaround·Updated September 21, 2026·11 plays
Rating
2.5 / 5
Votes
10 votes
Plays
11
Category
None listed
Released
September 20, 2026
Updated
September 21, 2026
Platforms
Desktop

v2.3.0 - September 21, 2026 · PlayDrop License

Make something like this

Use this short prompt as a starting point. It captures the idea, not the original creator's instructions.

A 2D platformer with three save files you can Resume or Delete — deleting asks Are you sure? or Nevermind, and confirming sends a stampede of cube-mon trampling that file back to 0% — where you hunt 100 different cube creatures across easy to insane zones, with stair runs, bounce pads, conveyors, narrow ledges and crouch tunnels plus four puzzle types guarding the rarest catches.

Start in Studio
Make your own game

A side-scrolling 2D platformer where 100 different cube creatures hide across five zones, each behind a different set-piece.

How it plays

Run, jump and crouch through Easy, Medium, Hard, Insane and the Godly Tier. Every creature must be caught by hand: step into range, wait for the Press C prompt showing its name, and press C. All 100 species are distinct — Ditto, Mimikyu, Espeon, Falinks, Morpeko, Pikachu, Gengar and 93 more, each with its own colours and face.

Platforming variety

No two neighbouring set-pieces are the same. Climb stair runs whose step heights change every time, ride bounce pads that launch you with no jump key, get carried by conveyor strips, hop narrow ledge runs over open air, squeeze through crouch tunnels, or simply walk an open stretch. Each zone draws from its own palette and the mix gets harder Easy → Insane.

Four puzzle types

  • Rune vaults — light both rune plates to drop the gate.
  • Lever gates — press C at the lever to swap which barrier is solid; solvable walking, no jump.
  • Timed gates — step the rune, then walk through before it shuts.
  • The Godly gate — step three runes in the order shown to reach Arceus.

Falling always respawns you at the last safe spot or checkpoint — never a game over.

Three save files

The title screen holds three save files, each showing its own N% completed. Click a file for Resume or Delete. Delete asks Are you sure? or Nevermind — Nevermind returns to the files untouched, while Are you sure? sends a herd of cube-mon stampeding across that file until its data is trampled back to 0% completed. Resume loads that file and every later autosave writes to it alone.

Achievements

Four milestones unlock at 25, 50, 75 and all 100 caught. Your Trainer Code saves progress and can be pasted back in to restore or share a collection.