IllustrationCreate a platformer game with AI
Give players a jump worth mastering. Start with a short course, a character and a clear destination, then tune the movement until reaching the finish feels satisfying.
Example prompts
Create a side-view platformer about a moth courier crossing a moonlit greenhouse to deliver a glowing seed. Use arrow keys to move and Space to jump, with broad leaves, two moving vines and a checkpoint halfway through one short level. Make the jumps forgiving and return the courier to the checkpoint after a fall.
Create a touch-friendly vertical platformer where a frog climbs inside a hollow tree by leaping between its two walls. Tap or press Space to jump to the opposite wall, and hold briefly for a higher leap, while sticky resin patches slow the frog’s slide. Make one short level with two checkpoints and respawn at the last checkpoint after a fall.
Create a one-button rhythm platformer where an origami bird runs automatically along a paper circuit toward a bell tower. Tap or press Space to jump over folded spikes and gaps timed to an original repeating beat, with visible beat pulses so the game also works muted. Build one short, finishable course with a practice checkpoint, forgiving opening jumps and an instant retry after a collision.
Make your first playable version
Choose what makes movement fun
Describe the main action: a precise jump, a wall jump or a short dash. Name the controls and whether the character moves automatically; one strong movement idea is enough for a first level.
Teach before you challenge
Start with a safe place to try the controls, then introduce one obstacle at a time. Give moving platforms visible paths and place a checkpoint before a difficult sequence.
Make each retry useful
Play the same section several times and note why you miss. Adjust jump height, landing space or hazard timing, and check that restarting returns you quickly to the action.
Questions before you create
Can a platformer work with touch controls?
Yes, you can request touch controls in your prompt. An automatic runner can use one tap to jump; a free-moving character needs reachable movement and jump controls. Test the game on a phone to check timing and whether your fingers cover obstacles.
What should I include in my first platformer prompt?
Name the setting, movement, controls and finish condition. Add one distinctive obstacle and describe what happens when the player falls. A short complete level is easier to refine than a large world with several unfinished mechanics.
Do I need to write code to start?
No. Describe your idea and PlayDrop builds a first playable version in Studio. Play it, then describe the next change you want.
Do I need an account, and what does creating cost?
You sign in before creating. Creation and revisions use credits, and the composer shows the cost before you confirm. Inserting an example only fills the composer; nothing starts until you submit.


