IllustrationCreate a fighting game with AI
Make a duel where every move has a purpose. Start with two original fighters, a small set of attacks and readable reactions, then tune the timing until winning feels earned.
Example prompts
Create a side-view fighting game between two original clockwork boxers in a tiny rooftop ring. Use A/D to move, J for a quick punch, K for a heavy punch and L to guard against a readable computer opponent. Play best-of-three short rounds with clear hit reactions, health bars and a rematch button.
Create a touch-friendly timing duel where two original festival guardians stand facing each other without free movement. The computer signals each incoming attack with a colored shape: tap Guard for a blue square or Dodge for an orange triangle, then tap Attack during the brief counter window. Win by landing five counters before three missed defenses, with patterns becoming a little faster and a clear rematch button. Use painted-paper visuals and demonstrate each signal before the duel begins.
Create a side-view arena fighter where a stone golem tries to knock a computer-controlled wind spirit off three floating platforms. Use A/D to move, Space to jump, J for a quick shove and K for a slow ground slam that pushes nearby rivals. Each hit increases knockback instead of reducing a health bar, and falling off costs one of three lives before a safe respawn. Give both fighters the same rules, telegraph the spirit's attacks and end when either fighter loses all three lives.
Make your first playable version
Give each move a purpose
Begin with movement, one quick attack, one slower attack and a defensive action. Explain the tradeoffs so a player has reasons to choose different moves rather than repeat one button.
Show when attacks can connect
Describe attack range, visible wind-up and recovery after a miss. Add clear feedback for a hit or block, and keep health and round information easy to read.
Check fairness from both sides
Try holding an attack, fighting near an arena edge and defending repeatedly. Adjust timing or reach when one option dominates, then confirm that knockouts and rematches reset both fighters correctly.
Questions before you create
Should I add combos immediately?
Begin with a few reliable moves and clear defense. Combos become useful when individual attacks already have readable timing and different purposes. Add a short combo later and test whether it leaves room for an opponent to respond.
Can my first fighting game use computer opponents?
Yes. Describe a few readable opponent behaviors, such as approaching, blocking and attacking after a pause. This lets you tune the duel before adding local or online multiplayer as a separate feature.
Do I need to write code to start?
No. Describe your idea and PlayDrop builds a first playable version in Studio. Play it, then describe the next change you want.
Do I need an account, and what does creating cost?
You sign in before creating. Creation and revisions use credits, and the composer shows the cost before you confirm. Inserting an example only fills the composer; nothing starts until you submit.


