IllustrationCreate a puzzle game with AI
Build a small rule that leads to a good discovery. Explain what players can change and what counts as a solution, then turn that idea into puzzles they can learn by playing.
Example prompts
Create a calm grid puzzle where players tap or click pipe tiles to rotate them and carry water from a fountain to every flower. Make five small levels with known solutions, starting with one route and introducing branching paths later. Show flowing water clearly and include undo and reset controls without a timer.
Create a calm sorting puzzle where players tap one glass bottle and then another to pour its top layer of colored potion into it. A layer can only be poured onto the same color or into an empty bottle, and each bottle holds four layers. Make five small levels with known solutions, starting with three colors and adding a fourth color later. Include undo and reset controls with no timer.
Create a top-down logic puzzle where arrow keys move two explorers at the same time through separate garden mazes. The goal is to place both explorers on their matching exits without stepping into a pond. If one explorer is blocked by a hedge, only the other moves. Make four small solvable levels, show the movement rule visually and provide unlimited undo.
Make your first playable version
State a complete rule
Say which objects can move, what limits each move and how the player wins. Describe a tiny example with a known solution so the first level can teach the rule clearly.
Build a short learning curve
Ask for a few designed levels that introduce one new idea at a time. Request undo or reset where mistakes can trap the player, and use visual feedback to explain invalid moves.
Check the solutions yourself
Finish every level, then try shortcuts and dead ends. Do not assume a generated puzzle is solvable; describe the blocked state and request a correction before adding more levels.
Questions before you create
Should I start with random puzzle levels?
Start with a few designed levels and known solutions. Random generation needs additional checks to avoid impossible or repetitive puzzles. Once the rules feel good, you can ask for a generator and test its results separately.
How do I make a puzzle challenging without a timer?
Add a constraint that changes how players think, such as limited moves, pieces that move together or switches that affect several tiles. Introduce one constraint at a time and let players undo mistakes while they learn.
Do I need to write code to start?
No. Describe your idea and PlayDrop builds a first playable version in Studio. Play it, then describe the next change you want.
Do I need an account, and what does creating cost?
You sign in before creating. Creation and revisions use credits, and the composer shows the cost before you confirm. Inserting an example only fills the composer; nothing starts until you submit.


