IllustrationCreate a simulation game with AI
Make a small system react to the choices players make. Choose what changes over time, show the consequences clearly, and let players experiment until they understand the balance.
Example prompts
Create a top-down pond ecosystem simulation where players click or tap to add water plants, snails and small fish. Each species changes oxygen, algae and food levels shown on simple gauges, and the goal is to keep all three balanced for five in-game days. Advance time with a next-day button and explain what changed in the pond after each day.
Create a power-grid simulation for a small valley town where players click or tap six marked plots to build wind turbines, solar panels and batteries. Sunlight, wind and evening demand change through a visible day-night cycle, and a backup diesel generator covers shortfalls but fills a pollution meter. Keep the lights on for three in-game days without filling the meter, with pause and fast-forward controls and a chart of supply against demand.
Create a traffic simulation of one small crossroads where players tap the traffic lights to switch them for cars, buses and bicycles arriving from four directions. Clear thirty vehicles while keeping every queue below a visible limit, with arrivals increasing gradually. Show waiting times above each road and include pause and restart controls.
Make your first playable version
Define how the system connects
Name the parts of the system and how they affect each other: plants that change oxygen, lights that hold traffic or turbines that depend on wind. Begin with three variables and one reachable goal.
Make time and costs understandable
Explain whether time advances continuously, by turn or when the player chooses. Show the cost and likely result of an action before the player commits to it.
Play from start to goal
Check whether a new player can recover from a poor choice, earn enough to continue and reach the goal without long empty waits. Adjust one reward or cost at a time so the effect is clear.
Questions before you create
How much should I put in my first simulation?
Choose one location, a few variables and a short goal. A pond with three species or a crossroads with four queues is enough to test whether the decisions are interesting before expanding the system.
Can I ask for progress to be saved?
Yes, describe exactly what should persist, such as coins, unlocked items and the current day. Test closing and reopening the game to confirm the result. Saved progress and progress earned while away are different features, so specify each separately.
Do I need to write code to start?
No. Describe your idea and PlayDrop builds a first playable version in Studio. Play it, then describe the next change you want.
Do I need an account, and what does creating cost?
You sign in before creating. Creation and revisions use credits, and the composer shows the cost before you confirm. Inserting an example only fills the composer; nothing starts until you submit.


