IllustrationCreate a life simulation game with AI
Build a small place where everyday choices feel meaningful. Begin with one character, a home and a few activities that change their day instead of trying to simulate an entire life at once.
Example prompts
Create a life simulation about an original character's first day in a tiny seaside apartment, split into morning, afternoon and evening. In each slot, players tap one activity: work a café shift for coins, cook a meal to restore energy, rest, or buy and place one of three furniture items. Show every activity's energy and coin costs before choosing, and balance the starting resources so players can finish the day with at least one furniture item placed and energy above zero. Finish with a short summary and a button to try a different plan.
Create a cozy life simulation where a caretaker shares a cottage with three original fantasy pets. Let players feed, play with and give each pet a resting place using large touch-friendly controls. Show simple hunger and happiness indicators, with gentle reminders instead of harsh penalties.
Create a small life simulation where a young inventor builds friendships before hosting a neighborhood picnic. Use arrow keys to walk and E to talk, learn the interests of three neighbors and choose which favors or shared activities to spend three afternoon time slots on. Match activities to each neighbor's interests to earn their trust, then invite them to the picnic and see who attends. Use a compact café, workshop and garden map, with a clear friendship journal and a replay option for trying different social choices.
Make your first playable version
Choose a daily routine
Describe the character, their home and three activities they can do. Give each activity a clear effect, such as restoring energy or earning money.
Make relationships concrete
Start with a few original neighbors and short conversations. Explain how a choice changes a friendship or unlocks an activity.
Keep the first day playable
Test a complete day and a return home. Make needs easy to read and ensure players have affordable ways to recover energy or hunger.
Questions before you create
Can I include decorating and character customization?
Yes. Start with a few original outfits or furniture items and explain how players choose or place them. Add more options once changing and saving those choices works reliably.
How do I make characters feel different?
Give each character a goal, a routine and a distinct way of speaking. Short interactions tied to those traits are more useful than many characters with interchangeable dialogue.
Do I need to write code to start?
No. Describe your idea and PlayDrop builds a first playable version in Studio. Play it, then describe the next change you want.
Do I need an account, and what does creating cost?
You sign in before creating. Creation and revisions use credits, and the composer shows the cost before you confirm. Inserting an example only fills the composer; nothing starts until you submit.