Wizards of Emberthorn hero
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v1.0.0 - September 22, 2026 · PlayDrop License
Use this short prompt as a starting point. It captures the idea, not the original creator's instructions.
A wizarding school life sim where needs, classes and house choice all feed a turn-based end-of-term duel.
You arrive at Emberthorn School of Wand & Cauldron for your first year, and the wand on the shelf decides whether it wants you.
Build a face, hair and eyes, choose Pureblood, Half-blood or Muggle-born (each has its own advantage and its own stated trial), and get sorted into one of four houses that actually play differently: Emberhall hits harder in duels, Stormhollow learns faster in class, Mossgate brews stronger potions, Duskwren resists hunger and sells crystals dearer. Whatever you choose, your big sister Nebula was expelled eleven months ago and is still missing.
Walk straight between the Great Hall, dormitory, courtyard, five classrooms, the potions cellar, the duelling club, the supply cart and the Headmaster's study. Time only moves when you act. Sleep, Food and Fun drain with the clock and the penalty is written on screen: exhaustion ruins your lessons, hunger eats your Health and spells, misery cuts every reward.
Five classes teach six spells and four potions; a fifth potion is the Headmaster's quest reward and the Wardveil charm is taught privately by Professor Wispwillow. Dig crystals in the courtyard for Galleons, buy a warding cloak whose enchantment fades after eight hours, take or refuse timed events before the countdown runs out, and decide whether Corey Yates of the opposite house becomes a friend or an enemy before the end-of-term duel with Vex Harrow, the Ashen Prefect.
Plain DOM and CSS, no downloads, saves locally, and runs on low-end laptops. Year One only in this release; Chapter Select drops you straight onto the final day if you want the duel now.