Make your first AI game with PlayDrop Cloud
Describe your game, play the first version, improve it in Studio and publish it. Use PlayDrop Connector when you already create with another AI agent.
Describe a playable game
Open Create and describe the genre, player action, goal, controls and visual style. PlayDrop Cloud builds online, so no development tools are required. Start with a small playable idea: “Make a platformer with double jump, three short levels, keyboard and touch controls, and a restart button.” Sign in when prompted to continue.
Play and improve in Studio
Open the generated version and complete a round. Check movement, winning, losing and restarting on the devices you want to support. Use the Studio conversation for precise changes: “Keep the art, but make the first jump easier.” You can also describe a problem and ask Cloud to fix it. See Cloud creation.
Pay for creation with credits
Every Cloud task is paid in credits: Light costs 100, Medium 200, High 400 and Max 1,000. The composer shows the price before you start, and a failed task is refunded. Claim 50 free credits every day in Quests; Plus and Pro add credits every month and every week. A game can need several creation and update tasks. Read plans, and see Quests and free credits for more ways to earn credits.
Review, publish and share
Review the game title, genre, description and images. Light, Medium, High and Max tasks publish automatically when finished; Ultra uses Publish. New games use your account’s Auto publish setting: Public (default), Unlisted or Private. Updates keep the game’s visibility. Open the game page and share its link. Verify both the listing language and in-game language. See publishing.
Already building in another agent?
Use PlayDrop Connector, powered by MCP and AI Agent Plugin, to test and publish a game from a supported agent. You can also import a web game. Cloud creation and connector publishing have different capabilities; catalogue.json, the client SDK and server SDK explain the advanced boundaries.