Instant games and regular games on PlayDrop
What makes a PlayDrop game Instant: portrait play, guest access, at most 10 MiB of startup files and a two-second start, and how it differs from regular games.
Instant games are the short, portrait games of the Instant feed in the PlayDrop phone apps: players swipe and the next game is already playing. Every other game is a regular game, opened from its page, search or a link. Both are published the same way; Instant is a property of a version.
Instant or regular
| Instant | Regular | |
|---|---|---|
| Where it plays | Instant feed, plus everywhere regular games play | Home, search, game page, links |
| Orientation | Portrait first | Any declared surface |
| Sign-in | Guests can play | Any authMode |
| Start | Playable within 2 seconds | No limit, but faster is better |
| Startup files | At most 10 MiB | No startup limit |
| Badge | Lightning badge | None |
A game that misses the Instant bar is still published as a regular game.
Requirements
{
"primarySurface": "MOBILE_PORTRAIT",
"surfaceTargets": { "desktop": true, "mobileLandscape": false, "mobilePortrait": true },
"authMode": "OPTIONAL",
"instant": true,
"prefetch": { "required": ["game.js", "atlas.png"], "optional": ["music.mp3", "levels/world-2.json"] }
}primarySurfaceisMOBILE_PORTRAITand the game supports portrait phones.authModeisOPTIONALorNONE, so guests can play.- The startup files are at most 10 MiB: the entry page plus
prefetch.required, or every uploaded file when nothing is listed. instant: trueclaims it.
The upload checks the size and the receipt's instant and instantReason report the result. After release, PlayDrop measures real starts in the apps: once a version has 20 starts from downloaded files and more than a quarter take 2 seconds or longer, it loses the badge. A new version can qualify again.
Start fast
- Put later levels, music and extras in
prefetch.optionaland load them afterready(). - Compile shaders and warm up before calling
ready(), so the first frames do not stutter. - Show gameplay immediately: no title screen, no menu, no sign-in wall before the first move.
- Make the first seconds explain themselves without text.
- Record a portrait gameplay video for the listing; the feed uses it.
See loading, pause and audio for preloading and full screen and safe areas for portrait layout.